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This being said, your travels will take you to all reaches of the Isles, and the entire land mass is probably about 25-35% of the area found in the retail release of Oblivion Ц quite a substantial place to explore. This city almost functions like the Imperial City of Cyrodil, as you'll be able to find most key characters here, and most of your quests revolve around the inner-workings of this area. The main city of this realm houses a palace and two sub-cities Ц Crucible and Bliss Ц and will be your home base for the main quest of the Shivering Isles. You'll soon find yourself in the Court of Madness, and you'll encounter the duke and duchess of each realm, as well as the Madgod himself, Sheogorath. Mania, on the other hand, has all sorts of Alice in Wonderland touches, such as giant mushrooms, bizarre trees, and vibrant colors. Dementia is a familiar, but dreary locale, with lots of overhanging trees, swamplands, and dingy environments. One side is considered to be that of УMania,Ф and the other is that of УDementiaФ Ц you are in the Realm of Madness, after all. Now that you're in the realm of Sheogorath, you'll notice there are two distinct areas of the landscape. Upon agreeing to go inside, the room undergoes a beautiful and memorable transformation that really demonstrates the different graphical techniques being employed for this expansion. Haskill explains that you can either turn around unharmed or enter the realm of the Daedric Prince of Madness, Sheogorath, and live with the consequences of your experience in the Shivering Isles. After materializing through the gate, you're intercepted by a man named Haskill, and he sits alone in a room that contains a desk and a metronome that ticks away. When entering the gate, you'll hear a loud, boisterous Scottish man shouting about needing a Уmortal championФ and someone who is УworthyФ to enter his realm. He cautions you not to enter the enigmatic entrance, but alas, it's not his job to keep you out, just to warn you.
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Even more curious than the door are the crazies running around outside it, and you'll soon witness the guard cutting them down in the middle of their madness.
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You'll have to swim out to the tiny land mass, but once you get there you'll see a strange, magical door guarded by an imperial soldier. You won't be able to just find the Shivering Isles right away, as the game waits about a day of in-game time and then informs you (randomly) that there are rumors of an island in Niben BayЕ time to go check it out. After the check, you may proceed to load up a new game or previous save and then enter the land of Tamriel as before.
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When you download the Shivering Isles, you'll have to wait through a quick Xbox Live verification at the start of the game that lasts about 20 seconds, and while this isn't the end of the world, this certainly could be problematic to those who have lost their Internet connection or who want to play offline. Sure, there is a bit too much cave-crawling and fetch questing as before, but the pros far outweigh the cons. Shivering Isles pretty much follows suit in these regards, as the experience satisfies by adding more interesting locations to explore, enemies to fight, and mysteries to unravel. While there was certainly too much cave-crawling in parts of the Oblivion experience, the game remained exceedingly fun because of the quirky characters, creepy locales, and in-your-face combat. Much of what made the retail version of Oblivion great was the effective balance that Bethesda managed to reach between open-ended exploration and compelling individual adventures. While the cost of Shivering Isles is certainly hefty Ц 2400 MS points definitely kicks you in the pills Ц the adventure is still worthwhile to those who love Oblivion, and it holds up in terms of the original adventure's entertaining action and top-shelf presentation. The 360 version has already been supported with plenty of downloadable content, but Shivering Isles marks the first full-fledged expansion to augment the original game (as if it hadn't justified its price already).
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And recently PS3 gamers have been able to get in on the action with their own version of Bethesda's masterpiece. The Elder Scrolls IV: Oblivion provided one of the most amazing gaming experiences of 2006 for Xbox 360 users. Editor's note: You can find a review of Elder Scrolls IV: Oblivion by clicking here